Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Summary

With this chapter concluded, you have now learned how to make a game UI in UE4, understanding things such as menus and HUDs. You've seen how to manipulate a Widget Blueprint's UI elements, including Buttons, Text elements, and Progress Bars; work with Anchors effectively, which is instrumental in allowing your game UI to adapt elegantly to multiple screens; listen to mouse events in C++, such as the OnClick event, and use that to create your own game logic; as well as how to add the Widgets you create to the screen, either at specific events or have them present at all times.

In the next chapter, we'll be taking a look at polishing our Dodgeball game by adding audiovisual elements such as sound and particle effects, as well as making a new level.