Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Level Design

Since Chapter 5, Line Traces, related to our dodgeball game, we've added quite a few game mechanics and gameplay opportunities, as well as some audio-visual elements, all of which were handled in this chapter. Now that we have all these game elements, we must bring them together into a level that can be played from start to finish by the player. To do that, let's learn a bit about Level Design and level blockouts.

Level Design is a specific Game Design discipline that focuses on building levels in a game. The goal of a Level Designer is to make a level that is fun to play, introduces new gameplay concepts to the player by using the game mechanics built for that game, contains good pacing (a good balance of action-packed and relaxed gameplay sequences), and much more.

To test the structure of a level, Level Designers will first build what is called a level blockout. This is a very simple and boiled down version of the level that uses most of the elements...