Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Extra Features

Before we conclude this chapter, here are some suggestions on what you can do next in this dodgeball project:

  • Make it so that the normal Wall class we created in a previous chapter doesn't block the enemy's line of sight. This way, the enemy will always throw dodgeballs at the player, which should still be blocked from going through this wall.
  • Add a new feature that will allow the player to visualize where the dodgeball thrown by the enemy character will impact first, using the concept of Sweep Traces.
  • Add a new type of wall that blocks the player character, the enemy character, and the dodgeballs, but that also takes damage from dodgeballs and gets destroyed when it runs out of health points.

There is a whole world of possibilities for expanding the scope of this project. You are encouraged to use the skills you've learned, and to do further research, to build new features and add more complexity to your game.