Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Summary

You have now completed the dodgeball game project. In this chapter, you learned how to add polish to your game by playing audio and using Particle Systems. You now know how to add 2D and 3D sounds to your game, as well as some of the tools at your disposal in regard to that. Now, you can try to add even more sounds effects to your game, such as a special sound effect for when an enemy character sees you for the first time (such as in Metal Gear Solid), a footstep sound effect, or a victory sound effect.

You also built a level using all the tools that you made throughout the last few chapters, thus culminating all the logic we built in this project.

In the next chapter, we'll be starting a new project: the SuperSideScroller game. In that project, you'll be introduced to such topics as power-ups, collectibles, enemy Artificial Intelligence (AI), character animation, and much more. You will be creating a side-scrolling platformer game where you control a character...