Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Monetization

The next M is monetization. Monetization is one of the most important aspects of development if your primary goal is to make Roblox either a career or a profitable hobby. The first thing to realize is that there are great and terrible implementations of monetization. For example, all players, regardless of whether they buy anything in your game or not, can be positively or negatively impacted by your monetization strategy. We will start off with what not to do.

Perhaps the most egregious offender that you will see players mention is "pay-to-win" monetization. In these instances, players that have the ability to spend money can purchase very powerful items, or anything that gives them a unique advantage over free players. Some game companies such as Electronic Arts Inc. (EA) are notorious for this style of monetization and it has in the past stunted the initial—and later, overall— performance of some of their games, such as Star Wars: Battlefront...