Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Taking advantage of Roblox's resources

Another aspect of the Roblox platform that makes it unique is the abundance of documentation, tutorials, and other resources that are offered to its developers. When we cover more aspects of programming, you will find that the extensive documentation listing nearly every aspect of what you are working with will be of immense value.

Tutorials and resources

To conveniently organize information on Lua and other development types, Roblox maintains a separate part of the website for articles and API references. Here, on the developer website, you can learn what functions and events exist for various types of instances, the arguments that each function takes, in addition to logs of Studio updates and documentation on other content relevant to programming.

The website also grants the added benefit of tutorials on several core game systems for beginners. While this book will teach how to program in Lua starting from the simplest of concepts...