Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Creating variables and conditionals

In programming, a variable is a way for your code to hold various types of data, or data types. Variables are convenient because when you create one, you can give it an identifier so that it may be easily referenced later. In most programming languages, these variables are typed; this means that the type of variable must be declared when it is created. If you were to create a variable that holds a number, for example, you could only assign data that is a number to that variable. In Roblox Lua, variables are not typed; if you were to initialize a variable as a number, you could later set it to anything else without issue.

Important note

It should be noted that there is a new option for a typed version of Lua, though it is currently in beta, and not available to the general public.

It is important that you know what the most common data types are before you begin programming.

Data types

Integers are any whole, real number within a 64...