Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Technical requirements

Like the previous chapter, you will be working entirely in Studio. You will want an internet connection in order to get the best use out of Roblox Studio, as well as to access the developer website to further explore some of the topics that will be covered. You can find all the code used in this chapter in the book's GitHub repository at - https://github.com/PacktPublishing/Coding-Roblox-Games-Made-Easy/tree/main/Chapter04

Understanding the client-server model

The client-server model is a distributed communication structure that can be found throughout many fields of computing. In game development, this type of communication is most often utilized so that the server acts as a provider and verifier for clients who make requests to it.

Different script types

Since the server and client are separate systems with different defined purposes, programming in Roblox requires that we use unique script instances, depending on whether a script is working...