Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Testing and publication

Now that your game has been completed on both the frontend and backend, it is important that you test your stages to make sure that they are doable and that all of the special parts within them are functioning as you intended. In the case that you implemented functionality of your own, you should be particularly sure that your new system works. Make sure that your purchases are processing correctly and that you always have the items you purchased to avoid any complaints from players that do not receive what they paid for.

The best way to look for errors is to press Shift + F9 while testing to bring up the Developer Console. This console will allow you to look for output, warnings, and errors on both the server and client when in game, as seen in Figure 5.3. Keep in mind that only those with permissions to edit the game will have access to the server-side command bar:

Figure 5.3 – The Developer Console serves as a window for output...