Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Chapter 6: Creating a Battle Royale Game

In the previous chapter, you created what may be your first whole game. Obby games are a popular concept, in part because of how easy they are to create. In this chapter, we will be making a Battle Royale game; in this game format, players are teleported from a lobby to a battleground where they must find weapons and fight each other, and the last player standing wins the game.

This project will require you to implement all that you have learned from the book so far and learn new material. This material includes working with the user interface (UI) and security techniques for systems such as weapons, and anything else where the client is communicating with the server.

In this chapter, we're going to cover the following main topics:

  • Setting up the backend
  • Managing player data
  • Setting up the round system
  • Creating weapons
  • Local replication
  • Spawning loot
  • Setting up the frontend