Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Setting up the frontend

With the backend of the game fully complete, the remainder of this chapter will be used to create what players will interact with most directly. This will primarily include working with the UI.

Working with the UI

Up until this point, we have stayed away from creating or using any interface. The closest thing we have come to it is working with the leaderstats system, which is entirely automated. In this section, we will be creating a simple UI using instances provided by Roblox in order to become familiar with their associated properties, to display important information to players, and to provide additional engaging features.

Game message and remaining players display

To create a UI for your game, the first thing that you will need to do is navigate to the StarterGui service under the Explorer. After finding it, you should parent a new ScreenGui instance directly to the service and name it Main. By default, the properties of the ScreenGui instance...