Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Summary

In this chapter, you have learned how to manage players in a round-based game, created weapons with client security, learned the concept of local replication, and made a functionally engaging UI. You now have the skills to make any game you can think of on the diverse Roblox platform. Before you begin making projects of your own, be sure to review the key concepts from these game example chapters, including security, engaging interactions, and maintaining a clean and organized code base.

In the next and final chapter of this book, you will learn the best practices of popularizing and sustaining the games that you will make in the future. In particular, you will focus on how to promote and grow your games, how to monetize them as optimally as possible, and how to implement features that retain and excite your current and potential audiences.