Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

What's new in the third edition?

The second edition saw a massive overhaul and a doubling of the number of games built compared to the first edition. Unfortunately, there are only so many pages that can fit inside a paperback book. Therefore, this edition focuses on improving the way Java, Android, and game development concepts are taught. I have rethought the way these topics are explained and have made it more visual than before. In addition to this, I have managed to squeeze in about a dozen new mini topics. These are either Java fundamentals, such as variable types, which were not covered in earlier editions; new Android Studio features, such as the profiler; or classic programming concepts that never quite made it in before, such as method recursion.