Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Why Java, Android, and games?

When Android first arrived in 2008, it was a bit drab compared to the much more stylish iOS on the Apple iPhone/iPad. However, quite quickly, through diverse handset offers that struck a chord with the practical price-conscious and the fashion-conscious and tech-savvy, Android user numbers exploded.

For many, myself included, developing Android games is the most rewarding pastime and business.

Quickly putting together a prototype of a game idea, refining it, and then deciding to run with it and wire it up into a fully fledged game is such an exciting and rewarding process. Programming can be fun, and I have been programming all my life. However, creating games, especially for Android, is somehow extraordinarily rewarding.

Explaining exactly why this is is quite difficult. Maybe it is the fact that the platform is free and open. You can distribute your games without requiring the permission of a big controlling corporation – nobody can...