Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Android Studio and our project – a very brief guided tour

I won't go into all of the dozens of different windows and menu options because we will cover them as needed. However, here are a few details to help you begin familiarizing yourself with Android Studio.

Take a look at the following screenshot. You will notice two major sections – one section on the left and a larger window on the right:

Figure 1.13 – Project panel and Editor window

Let's take a look at the panel on the left.

The Project panel

The panel on the left can be changed into various different views. We will need it just as it is for virtually the whole book. This is the Project panel/window. Let's take a closer look:

Figure 1.14 – The Project panel folders and sub-folders

As you can see, there are several folders and sub-folders. For around 90 percent of every project, we will only need one folder. The folder I am...