Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Refactoring MainActivity to SubHunter

It is a good practice to use meaningful names for all the different parts of our code. We will see this as we progress through the projects. For now, I think MainActivity is a bit vague and inconclusive. We could make do with it, but let's rename it to something more meaningful. This will also allow us to see how we can use the refactoring tool of Android Studio. The reason that we use the term "refactoring" instead of just "renaming" is that when we change the names we use in our code, there is often much more than just a simple name change going on behind the scenes. For example, later, when we refactor the MainActivity filename to SubHunter, Android Studio will change the name of the file as well as some code in the AndroidManifest.xml file and the MainActivity.java (which will soon be SubHunter.java) file.

In the Project panel, right-click on the MainActivity file and select Refactor | Rename. In the pop-up window...