Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Summary

In this chapter, we coded our first game object classes. We saw that we can encapsulate much of the logic and the data of a bat and a ball into classes to make the game engine less cluttered and error-prone. As we progress through the book and learn even more advanced techniques, we will see that we can encapsulate even more. For example, in the fifth project, starting in Chapter 18, Introduction to Design Patterns and Much More! we will have the game object classes draw themselves as well as handling their own part of responding to screen touches.

In the next chapter, we will finish this Pong game by detecting collisions, making some 1970s-style beeps, and keeping score.