Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Summary

We have done a lot of theory in this chapter – everything from the mathematics of detecting collisions to learning how the RectF class has the intersects method that can handle rectangle intersections for us. We also looked closely at the SoundPool class, including how we can detect which version of Android the player is using and vary our code accordingly. Initializing a SoundPool object also brought us into contact with method chaining, where we can call multiple methods on the same object in a single line of code. Finally, we used all this knowledge to complete the Pong game.

Perhaps the best thing is that now we have all this experience and theory behind us, we will now (starting in the next chapter) be able to quickly complete the next game in just two chapters, at the same time as learning about Java arrays, which will help us to handle lots of data.