Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Entering the nth dimension with arrays

We very briefly mentioned that an array can even hold other arrays at each position. And of course, if an array holds lots of arrays that in turn hold lots of some other type, how do we access the values in the contained arrays? And why would we ever need this anyway? Look at this next example to see where multidimensional arrays can be useful.

Multidimensional array mini app

Let's make a simple multidimensional array example. You can get the working project for this example on the GitHub repo. It is in Chapter 12/Multidimensional Array Example/MainActivity.java.

Create a project with an empty activity and call it Multidimensional Array Example. Leave the activity name as the default; it is not important.

After the call to super.onCreate… in the onCreate method, declare and initialize a two-dimensional array like this:

// Random object for generating question numbers
Random randInt = new Random();
// a variable to hold...