Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector

In this chapter, we will make a good start with the next project, an authentic-looking clone of the classic Snake game.

It is also time that we understood a little better what is going on underneath the Android hood. We constantly refer to "references," but what exactly is a reference and how does it affect how we build games?

We will cover the following topics in this chapter:

  • Managing memory with the stack, the heap, and the garbage collector
  • An introduction to the Snake game
  • Getting started with the Snake game project

Let's start with the theory part.