Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 15: Android Localization – Hola!

This chapter is quick and simple but what we will learn to do can make your game accessible to millions more potential gamers. We will see how to add additional languages. We will see the "correct" way to add text to our games and use this feature to make the Snake game multilingual. This includes using string resources instead of hardcoding strings in our code directly as we have done so far throughout the book.

In this chapter, we will do the following:

  • Make Snake multilingual by adding the Spanish and German languages.
  • Learn how to use string resources instead of hardcoding text.
  • Run the game in German or Spanish.

Let's get started.