Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Implementing a particle system explosion

A particle system is a system that controls particles. In our case, ParticleSystem is a class that will spawn instances (lots of instances) of the Particle class that will create a simple explosion effect. Here is an image of the particles controlled by the particle system as it will appear by the end of this chapter:

Figure 19.3 – Particle system explosion

Important note

The particle system in the finished game is plain white with smaller particles. By the end of this chapter, it will be explained how to achieve both types of particle and you can then choose. The smaller plain white particle suits the game better (in my opinion), but the big multi-colored particles show up better in the pages of a book.

Just for clarification, each of the colored squares is an instance of the Particle class, and all the Particle instances are controlled and held by the ParticleSystem class.

We will start by coding the...