Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Summary

This wasn't an easy chapter. It doesn't matter if you don't understand how all the various classes and interfaces interconnect yet. Feel free to go back and reread the Introducing the Entity-Component pattern and Introducing the Simple Factory pattern sections, as well as study the code we've covered so far, if you need to. However, continuing with the project as we code more of the components and finish the game will also help just as much.

Don't spend too long scratching your head if the components and factories aren't completely clear to you – keep making progress; using the concepts will bring clarity much more quickly than thinking about them.

When I was planning this book, I thought about stopping after the Snake game. In fact, the first edition of Learning Java by Building Android Games did stop after the Snake game. For the second edition onward, I decided that wouldn't be fair because you would have been armed with...