Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Using the assets from the book

The techniques in this book were not invented by me, so you are completely free to use any/all code from this book in your own games, free or commercial. I also have no problem with you using any of the assets (graphics and sound) in your own games, free or commercial.

The only restriction is that you can't publish the code itself or otherwise make it available, especially in tutorial form, as this would likely bring you into copyright problems with the publisher as well as devaluing the many months I spent putting this work together.

If you have been helped by, inspired by, or have used my assets, I would be grateful for credit, but it is not required.

Important note

I would love to hear from you if you have published a game using the techniques, code, assets, and so on gleaned from this book. But again, this is in no way required.