Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

How to use variables

That's enough theory. Let's learn how to use our variables and types. Remember that each primitive type needs a specific amount of real device memory. This is one of the reasons that the compiler needs to know what type a variable will be. So, we must first declare a variable and its type before we try to do anything with it.

Declaring variables

To declare a variable of the int type, with the name score, we would type the following:

int score;

That's it. Simply state the type – in this case, int – and then leave a space and type the name you want to use for the variable. Also, note the semicolon ;, at the end of the line. This will tell the compiler that we are done with this line and that what follows, if anything, is not part of the declaration.

Similarly, for almost all the other variable types, the declaration would occur in the same way. Here are some examples. This process is like reserving a labeled storage box...