Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Making variables useful with operators

Of course, in almost any game, we are going to need to do things with these values. We manipulate variables with operators.

As we did with variable types, let's discuss the most used operators in this book.

Most used operators in this book

Here is a list of the most common Java operators we will use in this book that allow us to manipulate variables. You do not need to memorize them as we will look at every line of code as and when we use them for the first time. We have already seen the first operator when we initialized our variables, =, but we will see it again while it is being a bit more adventurous.

Once you have seen one operator, you can guess what the others do, but some examples of each will help you become familiar with them:

  • The assignment operator (=): This makes the variable to the left of the operator hold the value or variable to the right; for example:

    score = 1000;

    highScore = score;

  • The addition...