Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Using for loops to draw the Sub' Hunter grid

By the end of this book, we will have used every type of loop, but the first one we will utilize is the for loop. Can you imagine having to write a line of code to draw every line of the grid in Sub' Hunter?

We will delete the existing drawLine… code in the draw method and replace it with two for loops that will draw the entire grid!

Here, I will show you the entire draw method, just to ensure you can clearly recognize what to delete and what to add. Add the following highlighted code:

void draw() {
     gameView.setImageBitmap(blankBitmap);
     // Wipe the screen with a white color
     canvas.drawColor(Color.argb(255, 255, 255, 255));
     // Change the paint color to black
     paint.setColor(Color.argb(255, 0, 0, 0));
     // Draw the vertical lines of the grid...