Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

If they come over the bridge, shoot them

As we saw in the previous chapter, operators are used in determining whether and how often a loop should execute the code in its body.

We can now take things a step further. Let's look at putting the most common operator, ==, to use with the Java if and else keywords. Then, we can start to see the powerful yet fine control that they offer us.

We will use if and a few conditional operators, along with a small story, to demonstrate their use. The following diagram illustrates how we can devise conditions to determine whether a block of code should execute:

Figure 7.1 – Determining the execution of a block of code

The following is a made-up military situation that is kind of game-like in nature.

The captain is dying and, knowing that his remaining subordinates are not very experienced, he decides to write a Java program to convey his last orders after he has died. The troops must hold one side of a...