Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Basic object-oriented programming

I am not going to throw a whole object-oriented programming book at you in one go. We will return to and expand upon our object-oriented programming knowledge as the book progresses and the games get more advanced.

Tip

Object-oriented programming is a bit of a mouthful. From this point on, I will refer to it as OOP.

Before we get to what exactly OOP is, a quick warning.

Humans learn by doing

If you try to memorize this chapter, you will have to make a lot of room in your brain and you will probably forget something important in its place, such as going to work or thanking the author for telling you not to try and memorize this stuff.

Going back to the car analogy from Chapter 1, Java, Android, and Game Development, intimate knowledge of a car's mechanical systems will not make you a great driver. Understanding the options and possibilities of its interface (steering wheel, engine performance, brakes, and so on), then practicing...