Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Basic classes mini-app

The hypothetical real-time strategy (RTS) game we are writing will need more than one Soldier object. In our game that we are about to build, we will instantiate and use multiple objects. We will also demonstrate using the dot operator on variables and methods to show that different objects have their own instance variables contained in their own memory slot.

You can get the completed code for this example on the GitHub repo. It is in the chapter 8/Basic Classes folder. Or read on to create your own working example from scratch.

Create a new project and choose the Empty Activity template. Call the application Basic Classes. The details don't really matter too much as we won't be returning to this project after this short exercise.

Creating your first class

After creating the new project, we will create a new class called Soldier. Select File | New | Java Class. You will see the following dialog box:

Figure 8.4 –...