Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Encapsulation and static methods mini-app

We have looked at the intricate way that access to variables and their scope is controlled and it would probably serve us well to look at an example of them in action. These will not so much be practical, real-world examples of variable use, but more a demonstration to help understand access modifiers for classes, methods, and variables alongside the different types of a variable, such as a reference or primitive and local or instance, along with the new concepts of static and final variables and the this keyword. The completed code is in the chapter 8 folder on the GitHub repo. It is called Access Scope This And Static.

Create a new Empty Activity project and call it Access Scope This And Static.

Important note

Creating a new project will hopefully be straightforward by now. Refer back to Chapter 1, Java, Android, and Game Development, if you would like a refresher.

Create a new class by right-clicking on the existing MainActivity...