Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Inheritance mini-app

We have looked at the way we can create hierarchies of classes to model the system that fits our game. So, let's try out some simple code that uses inheritance. The completed code is in the chapter 8 folder of the code download. It is called InheritanceExample.

Create a new project called Inheritance and use the Empty Activity template. Create three new classes in the usual way. Name one AlienShip, another Fighter, and the last one Bomber.

Next is the code for the AlienShip class. It is very similar to our previous demo AlienShip class. The difference is that the constructor now takes an int parameter that it uses to set the shield strength.

The constructor also outputs a message to the logcat window, so we can see when it is being used. The AlienShip class also has a new method, fireWeapon, which is declared abstract. This guarantees that any class that subclasses AlienShip must implement its own version of fireWeapon. Notice the class has the abstract...