Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Starting the Pong game

If you don't know what Pong is, then you're probably much younger than me and you should take a look at its appearance and history before continuing. We will use everything we learned about OOP to create a class for each of the objects of the game (a bat and a ball) as well as methods within these classes to make our bat and ball behave as we expect.

The game will have a controllable bat at the bottom of the screen and a ball that starts at the top and bounces around off of all four "walls." When the ball hits the bottom, the player loses a life, and when the ball hits the bat, the player gets a point. The player will start with three lives.

Planning the Pong game

In the last project, we laid out all the method declarations and most of the method calls right at the start of the project.

While we will have some methods with identical or very similar roles in this project compared to the last one, we will need to learn some completely...