Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Exploring the viewport shading modes

As we saw earlier in this chapter, the 3D Viewport has a region for customizing the display and shading settings. In this topic, we will take a look at the different viewport shading modes available to us.

Getting ready

The viewport shading modes that we are about to see will work in any Blender project. However, it will be difficult to show off these modes without a proper model. We have provided the childHead.blend file for you so that you can follow along with this topic. You can download the file here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter01/childHead.blend.

Once you've downloaded the example file, open it in Blender by either double-clicking the file or dragging the file into the Blender window and choosing Open. Inside this file, you'll find a nearly identical setup to the sculpting preset we saw earlier. However, this file contains a character sculpture instead of a basic sphere...