Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Technical requirements

For general requirements, refer back to the Technical requirements section laid out in Chapter 1, Exploring Blender's User Interface for Sculpting.

You can download the files to follow along with this book at the GitHub link here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way.

This chapter will rely more heavily on your graphics card than any of the previous chapters because rendering is a task typically performed by the graphics card. The Blender Foundation has made efforts to support as many graphics cards as possible. However, some rendering settings are limited by your operating system and graphics card manufacturer. GPU rendering on macOS is currently not supported, so you will have to use CPU rendering instead, which tends to be slower. GPU rendering support on macOS is in the works, with a target release in Blender 3.1; you can follow the development of this feature here: https://developer.blender.org/T92212.

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