Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Setting up Rendered mode

Rendering is the highest-quality way to view our sculptures, but it is also the slowest way for our computers to draw 3D objects. This trade-off is worth it as long as we choose the appropriate settings that will make our renders look good.

The first thing we need to understand is that the process of rendering is performed by a render engine. Blender is not a render engine; we use Blender to sculpt and model our 3D objects, but when it's time to render, we need to choose which render engine to use. This is typical of all 3D software; it's not a problem for us because there are many render engines to choose from. Blender includes two render engines out of the box, Eevee and Cycles.

  • Eevee is a real-time rasterizing render engine that prioritizes fast speed over realistic lighting. A render from this type of render engine usually takes less than one second to process. This is most closely comparable to high-quality video game graphics. The...