Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Adding three-point lighting to the scene

A major part of rendering is lighting. Without lights, our render would be completely dark, and it would be impossible to see anything. Up to this point, we've been working in Viewport Shading modes such as Solid, MatCap, and Material Preview, each of which gives us default lighting so that we don't have to worry about lights while we work on our sculptures. But now is the time to be more creative with our lighting and customize the look and feel of our finished sculpture by placing our own lights in the scene instead of using default lighting.

We can use a classic setup for lighting called three-point lighting. This type of lighting is an easy way to get started and produces high-quality results. A diagram of this lighting setup can be seen in the following screenshot:

Figure 10.7 – The typical three-point lighting setup

This involves a Key Light that lights the subject from the front; this is the...