Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Using a camera to render the sculpture

Modern 3D software allows us to use viewport rendering, which allows us to see nearly instantaneous results directly in our viewport while we work. However, viewport rendering is only intended for preview purposes. When we're happy with our preview render, we can move on to creating the final render. Blender needs to know which angle to create the final render from and which settings to use. Blender gets this information from the active camera.

A camera is a special type of object that contains several settings specific to rendering. Just like a camera in real life, we can position the camera, rotate it, frame our subject, adjust the focal length of the lens, and much more.

In this section, we will go through the basics of setting up a camera so that we can produce a final render of our sculpture.

Getting ready

For this section, we can pick up where we left off in the Creating a clay material for the sculpture section of this...