Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Chapter 3: Sculpting a Simple Character Head with Basic Brushes

By now, it should be no surprise to you that brushes are the main type of tool that we use while working on sculptures. Blender comes with an excellent selection of brushes that give us plenty of artistic control right out of the box.

Brushes can also be customized to behave exactly the way we want. We'll learn how to customize the brushes in Chapter 6, Using Advanced Features and Customizing the Sculpting Brushes, but for now, the basic brushes are more than enough to try sculpting a simple character head.

By the end of this chapter, you will understand how to use many of the default brushes in Blender. You will also gain experience using these brushes for several tasks related to sculpting a simple character. As this is your first time sculpting, we will focus on introducing the brushes and how they can be used, rather than trying to make the character anatomically correct or appealing. We can always refine...