Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Creating the large forms of the head with the Grab brush

Let's start by creating the main shape for a human head. This is an excellent time to introduce the Grab brush. In the Discovering the limitations of the basic sculpting mode section of Chapter 2, Overview of Blender's Sculpting Workflows, we tried out the Snake Hook brush, which let us pull around major forms of the model. The Grab brush is very similar, but it is less aggressive, and it does not taper in the same way.

When used with a large radius, the Grab brush is excellent for moving around the large shapes of our sculpture, which allows us to completely reshape the model. If we run the Voxel Remesher frequently in our sculpting workflow, we can turn the default sphere into nearly any shape we want. The Grab brush is the go-to method for most artists when beginning a sculpture, so we will start our character head using this brush.

Getting ready

Launch Blender, and then start a new project using the sculpting...