Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Using custom falloff

By default, the brushes have a smooth falloff on the sculpture. For example, if we draw with the Draw brush, the surface of the sculpture will be raised upward wherever our brush touches the surface. The pattern of this raised area has a rounded edge, strongest in the center and rounded out toward the edges with a smooth falloff curve. This smooth falloff works well in most situations, but if we learn how to customize the falloff pattern, we can make the brushes behave in more interesting ways. For instance, we can make the brush stronger at the edges, or we can intensify it even more toward the center, or we can remove the falloff so that the strength is constant across the brush's area of influence.

Getting ready

Launch Blender, and then start a new project using the sculpting preset. The Quad Sphere model that comes with the sculpting preset doesn't have enough polygons to easily demonstrate our brush falloff settings, so we should add a Multiresolution...