Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Setting up custom alpha textures

The default shape of each brush is a circle. This circle can be customized with the falloff settings that we learned about in the Using custom falloff section of this chapter. However, we can create much more intricate shapes for our brushes through the use of Alphas. Alphas are textures that influence the shape of the brush. They are useful for creating highly detailed patterns such as cracks, scales, and skin pores.

Because alphas are used to produce high-frequency details, they are most effective in the late stages of the sculpting workflow when we have many subdivisions to work with. We learned how to add subdivisions to our sculptures in the Using the Multiresolution modifier section of Chapter 5, Learning the Power of Subdivision and the Multiresolution Workflow.

Blender does not come with any alpha textures by default, but we've got you covered! This book comes with three alpha textures for you to use. In this section, we'll try...