Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Chapter 7: Making Eyeballs

Characters are really fun to sculpt, but they look strange without eyes! As humans, we relate to living things through their eyes. This makes us hyper-aware of any problems with the eyes. As sculptors, we need to give the eyes extra attention because messed-up eyes can make our sculptures look uncanny or lifeless.

There are many ways to do eyes depending on the goal of the project. If our goal is simply to finish a sculpture as quickly as possible, we can sculpt the eyes as if they are made out of clay. We provided a set of high-quality sculpted eyes along with our example files in Chapter 3, Sculpting a Simple Character Head with Basic Brushes, but we'll see how to make our own in this chapter. If our goal is to make realistically rendered eyes, then we'll need to add color and materials to the eyes, so they reflect light correctly. We'll take a look at how to add some color to the eyes, so they are a little more interesting to look at...