Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Creating a cartoon eyeball using a Lattice

We've already seen some pretty interesting ways to create an eye, but how about an eye that isn't spherical? It's common in cartoons to create elongated oval-shaped eyes.

We could sculpt a sphere into an elongated shape using the Grab brush, however, this will not allow us to rotate the eye when we want to have it look around. We need some way to deform the eye shape while maintaining the ability to rotate the eyeball. In Blender, we can achieve this through a Lattice. A Lattice is a special type of object that we can use to create a deformation cage around other objects. In this section, we'll use a Lattice to deform a spherical eyeball into an elongated oval-shaped eyeball.

Getting ready

We can use any spherical eye as a starting point. For our example, we're going to start off with the realistic eye we created in the Adding depth and realism to the eyeballs section of this chapter. If you have not completed...