Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Simulating cloth to wrap a shirt around a character

Now that we have a mesh that is compatible with cloth simulation, we can use it to run a cloth simulation and wrap the cloth around the sculpture.

Cloth simulations have many settings to adjust to customize the style of the simulation; we're going to use a preset to make our cloth behave like cotton. We also need to enable collision on the object that the cloth will wrap around; otherwise, the cloth will phase right through the surface of the object.

Once we're finished in this section, we'll have a shirt that wraps around the character in a very realistic fashion.

Getting ready

For this section, we can pick up where we left off in the Preparing a shirt mesh for a cloth simulation section of this chapter. If you have not completed that section, you can begin this section with a fresh copy of the clothSimulation_Start.blend file here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main...