Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Sculpting a hat with Radial Symmetry

Our mannequin could use a nice hat to go with his fancy new shirt. Some clothing items are more easily made with our sculpting tools, so we'll take a break from the cloth simulation in this section. There are many types of hats that we could make, but we'll go with a simple beanie for this section.

Beanies have a special type of symmetrical shape – they aren't just symmetrical from left to right; they have a repeating pattern that surrounds the entire hat. We have a symmetry setting for our sculpting tools called Radial Symmetry that can help us create this effect without having to repeat our brush strokes around the surface of the hat manually.

Getting ready

For this section, we can pick up where we left off in the Simulating cloth to wrap a shirt around a character section of this chapter. If you have not completed that section, you can begin this section with a fresh copy of the clothSimulation_End.blend file here...