Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Chapter 9: Creating Teeth, Eyebrows, and Hair

Most character sculptures require secondary features before they look complete. In this chapter, we will explore creating teeth, eyebrows, and hair for our sculpted characters. We'll start by making teeth and inserting them into a character's mouth. Next, will take a look at creating eyebrows. It's easy to forget to make eyebrows for our characters, but they are an important part of the face! Finally, we will try several methods for creating hair for our sculptures.

Hair (including eyebrows and facial hair) can be created in several ways, depending on the desired art style of your sculpture. The most common methods for creating hair are as follows:

  • Mesh Hair: This is a very manual way to create hair using classic box modeling techniques and modifiers. This method is useful for creating hair with strong stylized shapes. It is common to use this style of hair when we need to use a small number of polygons. For example...