Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

The Unity interface

The interface for Unity is separated into several major components. In Figure 1.9 below, we will go over the scene (red) and the items within its interface as well as how to manipulate their properties in the inspector (orange). Then we will go into items that aren’t active in the scene but are available to add in the project window (yellow). Finally, we will go over the game view (green) and the package manager (separate from Figure 1.9).

Figure 1.9: Overall interface

Scene view and hierarchy

The scene view and hierarchy work in tandem. The hierarchy is how the scene will be rendered when the game is played. The scene view allows you to manipulate the GameObjects and their values in real time. Furthermore, when the editor is in Play mode, the game can make changes to the GameObjects in the hierarchy.

When the GameObjects are being manipulated in Play mode, to include if you change them yourself in the scene view, after you...