Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Unity Gaming Services

We’ve explored a group of tools named Unity Gaming Services, or UGS. These tools are designed to provide solutions that would take a significant amount of time to develop and can be integrated into your project in much less time. These tools can help directly with setting up multiplayer, XR (which is a mixture of virtual reality and augmented reality), visual scripting (known as Bolt), and finally a group of creative workflow tools. Let’s first look into the multiplayer tools available.

Multiplayer tools

Unity provides a surplus of services, ranging from pivotal tools and education to successfully implementing that multiplayer factor into your project. Breaking down the category of multiplayer, Unity divides the focus into three pillars: Creation, Connection, and Communication.

Creation

Unity considers this the foundation of your game and introduces the options of Netcode for GameObjects and Netcode for Entities. Netcode for GameObjects...