Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

Scripting your character’s movement

When you’re scripting your character, it’s a good idea to have as many movement-related design conversations as you can to know what to architect out. For Myvari, we wanted to have a few movement-related specifics in the environment because this game is an environmental puzzle game. We should have the environment interact with her as she traverses it. Here is a list of what we went over:

  • Idling
  • Walking:
    • On the ground
    • In water
    • On ledges
  • Rotation

There are two movement-related scripts that we, at this time, haven’t fully decided on implementing. These are running and jumping. The reason we aren’t going to implement these currently is that we do not know for certain that we need them. As we move through the level currently, it feels good walking through it, and we want the player to pay attention to the environment as well. We will...